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Pathfinder: Updated

I’ve been taking a look at the rules for Pathfinder and so far I can’t see any significant differences from 3.5 D&D. I’ve taken a look at Wikipedia and it seems to be more informative, I’m making progress!

So far it looks pretty similar, but I guess some new data will need to be provided.

I’ll have to make some changes to the classes and skills and I’ll take a look at that over the next few weeks.

Please let me know if there’s anything else I need to change.

Comments

Comment from Wordman
Time Wednesday, 17th March 2010 at 5:02 am

There is a conversion guide here that makes things a bit more clear:
paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy89m6

Things I’ve run into trying to use DDM for Pathfinder:

* Feat progression different (controllable by setting in preferences)
* Three different “flavors” of XP progression.
* Skill points work differently. (No x4 at first level, automatic +3 for any training in skilled.)
* Spell progressions are different (editable in class editor)
* Class editor doesn’t handle prestige classes very well (saves get all messed up, because prestige classes follow a different saving throw pattern than normal classes; often contain “+1 to existing spell casting class” for some levels, but no way to handle this).
* Cleave works differently.
* Channeling energy (“turning undead”) works differently.
* Bonus “types” are a bit more complete and thought out, but software still doesn’t track them (e.g. special abilities or spells that provide a “deflection bonus to AC” don’t stack with, say, magic items that provide a “deflection bonus to AC”, but do stack with magic items that provide an “armor bonus to AC”. But no way to enter this type of thing.)
* Concentration rolls now different.

Comment from Wordman
Time Monday, 22nd March 2010 at 1:30 am

I mailed some of these, but thought I’d put them here for posterity:

* Cantrips generally can be cast infinitely many times per day now.
* Sorcerers have bloodlines now, which changes their feat count and spell choices.
* Some gear now has the notion of “slots” (head, belt, hands, etc.).
* Combat maneuver bonus and defense ratings.
* Bards can use all Knowledge skills as untrained, but other characters can’t. The only way I see to handle this in D&D Manager is to make duplicate Knowledge skills only for bards, which is not ideal.

Comment from Matthew
Time Monday, 22nd March 2010 at 8:44 pm

So far in the code I’ve got a boolean switch for pathfinder mode in file options.
I’ve also got the HP and skill points right.

Comment from Rick Thomas
Time Friday, 11th February 2011 at 2:03 pm

“So far in the code I’ve got a boolean switch for pathfinder mode in file options.
I’ve also got the HP and skill points right.”

Me too! :(

Rick

Comment from dragons dungeons
Time Wednesday, 13th April 2011 at 1:17 pm

That’s really interesting to me, we’ve been holding off making the jump to path finder (someone in our group had a fling with 4th ed, but had to conceed it was just a combat system for dungeon bashing in the end), and one of the things that put us all off is the prospect of having to read a book that was VERY similar to the 3.5 book (we get this same problem every time someone dcides to buy the new edition of warhammer- god knows why!- there’s nothing so boring as reading rules you already know with a fine tooth comb on the off chance that something has changed!)

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