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Subpages for About D&D Manager:

About D&D Manager

D&D Manager is a fully functional D&D management Application that is designed for D&D 3.5 edition. It includes a fully functional Character management system with support for Skills, Feats and Special abilities as well as Weapons, Spells and all the usual Basic attributes. You can also search through your Characters, spells, weapons and feats to find exactly which one you are looking for.

These are then used in the built in Battle manager as you fight monsters and other enemies using weapons and spells. If you want to use an especially advanced spell such as Wish, you can quickly jump back to the Character Management screen to handle it. You can even create temporary characters (such as a collection of goblins) on the fly from template characters. A full list of features is included on the Features page.

One thing that I aim to have achieved with this application is to aid the DM, not to take over from them, it is still up to them to decide who you can attack and who can attack you as well as controlling all the description and other things that make the game exciting.

The application currently requires Mac OS X 10.4.9 (Tiger) to run, as Core Data which the application uses heavily, was only released with Mac OS X 10.4 Tiger. Using Mac OS X 10.5 Leopard is recommended.

Comments

Comment from jack Fleming
Time Wednesday, 25th February 2009 at 7:37 am

hi from the land down under (Australia)
Big fan of your application use regally at my gaming sessions i would like to suggest several ways of improving the system. it maybe a good idea if you can talk to the people that make spell book master i think his name is Petteri Kamppuri. a merge of your systems would be awesome
would be nice and also make a tick box to show that its masterwork quality (giving it a +1 to attack rolls). and maybe different size weapons for different size creatures. as well as siege weapons you never know when you going to need a catapult. Maybe some class from the complete books and prestige class. I don’t really like them but is possible that skill tricks (complete scandal). i would also like to grovel before you and plead that you keep it 3.5 and not convert to 4th edition.

Comment from Eraserhead
Time Wednesday, 25th February 2009 at 10:17 am

Thanks, when that part of my website gets dragged into the 21st century and “wordpressed” (which will happen after I’m back in the UK in 3 weeks.) these comments will move.

@Spell book master: a quick google gives nothing; can you provide a link? I’m not promising anything as it’s quite likely that it’ll be hard to mesh our databases but we shall see.

@ masterwork: agreed

@ sized weapons: if it can be done easily

@skill tricks: ??

@4th Ed: I haven’t even got the books yet so I can’t be sure but I imagine it’ll be optional.

Comment from Petteri Kamppuri
Time Thursday, 23rd April 2009 at 7:45 pm

Hi! I just accidentally stumbled across this page. SpellbookMaster can be found at http://petteri.kamppuri.fidisk.fi/spellbookmaster/

Yeah, I think merging our apps won’t happen, but I’m open to suggestions how these apps could communicate with each other. What would users want?

Comment from Eraserhead
Time Thursday, 23rd April 2009 at 8:06 pm

I’ve been busy so I haven’t made much progress on D&D Manager, but I think allowing your application to import spells per day information for a character (who gets a “playlist” in your app), could be worthwhile and allowing my app to read in your spells would be good as my spell system displays only the same information as yours.

The big problem is that my spells system is really inadequate and I’ve been meaning to work on it forever and it might be best to wait until then for the work at my end (of course maybe you say I’m never going to get round to it :p).

Allowing my app to then import “playlists” back to the character might also be good.

Also allowing my program to update that information in your file when the character levels up in mine could also be interesting, but that would be a bit more involved. The files could certainly be linked though you might have to “hide” them from the usual file system or you could create a “bundle” which works with both.

I’m more than happy to hear what other people have to suggest.

Comment from Francisco Paz
Time Sunday, 26th April 2009 at 3:46 pm

Hi, i was wandering if your software can be used under windows? where I live (the south of the south) you can’t buy a MAC.

Comment from Eraserhead
Time Sunday, 26th April 2009 at 4:12 pm

It’s Mac only I’m afraid.

Comment from CrazedCreator
Time Monday, 27th April 2009 at 12:51 am

So I love your Manager, but my only problem is that it doesn’t support psioncs, and was wandering if you are going to include basic psioncs as one of the options and not just arcane and divine

Comment from Robert Wadowski
Time Wednesday, 13th May 2009 at 8:57 am

I have a Wizard in my game who keeps losing his spell books, and since he is higher lvl (14) he has 3 books with him. And i was hoping there was a way to be able to keep track of which spells are in which book. If you can come up with a solution that would be great!

Thanks!!

Comment from Ammon Clegg
Time Saturday, 13th June 2009 at 7:45 pm

I have been examining D&DManager for some time now. Overall, I feel it is a great program. However, I have noticed one bug that keeps me from using it. When a character is deleted/disappears, all of his feats disappear from the file as well. It also should not be deducting skill points for a negative INT mod. (Something I have looked into after I had a paladin with an Int of 6). If these were fixed it would be much better. I would be willing to help fix these problems if you would like.

Comment from Eraserhead
Time Sunday, 14th June 2009 at 1:26 pm

Sorry for not replying earlier :o , I forgot about your message. I’ll think about it now for a few days as I’m not sure.

Comment from Eraserhead
Time Sunday, 14th June 2009 at 1:26 pm

Good finds! I’ll fix these in the next release.

Comment from Eraserhead
Time Saturday, 27th June 2009 at 8:33 pm

Ammon, thanks for your bug reports, they are in the latest version of D&D Manager.

Comment from will
Time Saturday, 11th July 2009 at 4:14 am

I too would like to see support for psionics. likewise for invocations.

Comment from Justin
Time Friday, 25th September 2009 at 7:11 pm

I just have to say that I LOVE this program. There are a few quarks about it, but what program doesn’t have them. There are only two things I would really like to see. First is a way to print/generate a Character Sheet from the characters you create. Second is a way to import/export characters (or maybe have some pre-made generic monsters). If you want, I can even help putting some of them together and submit them to you. Also, I do programming in Object-C/Cocoa so if you need some help putting together print/export functionality, let me know.

Comment from Eraserhead
Time Saturday, 26th September 2009 at 3:29 pm

Firstly, if you go to File Menu>Print you can print character sheets.

Secondly if you go to the Import button in the toolbar you can import data directly from other D&D Manager files.

If you think you can improve the printed character sheet let me know and I’ll see how its best for you to contribute some help with that as its not great at the moment :) .

Comment from BrashFink
Time Sunday, 27th September 2009 at 12:04 am

This software looks great, and seems pretty customizable. I began to play with it to tweak for use with Pathfinder and noticed a couple issues so far with Skills.

I noticed when you save, it saves a file that you can later import, when you do this, it imports the new skills I made, but keeps the old 3.5 ones (for example, I have Stealth, Hide and Move Silently.

Also it appears there is no way to alter the Skill Points totals and their progression from 4/2 to just “1″.

Any possibility of some kind of Pathfinder tweak to this or perhaps something to allow people to tweak it themselves?

Oh and one last thing… Races. It would be nice to be able alter the races since I use non-standard ones in my campaign.

Great software though

Comment from Thomas Gordon
Time Friday, 2nd October 2009 at 10:39 pm

I was just wondering why there isn’t an option to choose Gnome as a race, in the program? You have Halfing and Orc, but no Gnome… I am just totally missing something, or am I the only one on the planet that plays a Gnome?

Comment from Eraserhead
Time Friday, 2nd October 2009 at 10:46 pm

@BrashFink, you should be able to alter the skill points totals under class. I presume if their progression is just “1″ that means you either have the skill or don’t – what does that do to the skill dice roll?

I agree that it would be nice to edit the races, maybe I could make it a file preference.

@ Thomas Gordon, clearly no-one plays a gnome :D . I’ll get a fix out for that in the next release.

Comment from Esolitos
Time Sunday, 4th October 2009 at 5:47 pm

Hi guy.. Really nice program!
Thanks!

Just a question, the classes didn’t gain special feat automatically, is right? Or simply i didn’t recognize the method for add the class-feats..

(Sorry for my Eng, i’m Ita.. :P )

Comment from Eraserhead
Time Sunday, 4th October 2009 at 5:56 pm

Do you mean bonus feats that are class specific? They should be defined on the Classes section.

Comment from Esolitos
Time Wednesday, 7th October 2009 at 1:13 pm

I mean the Class Features (Te column named “Special” in the manuals)..
In the Classes section i didn’t see how to specify them..

Comment from Eraserhead
Time Wednesday, 7th October 2009 at 8:14 pm

The bonus feats box.

Comment from Esolitos
Time Thursday, 8th October 2009 at 10:13 am

Ah ok, you use the bonus feat for give the special ability of the class!
I Thought that there where a kind of column like in the manual where specify level per level the “automatic-feats” of the classes.. ^_^

Comment from BrashFink
Time Monday, 26th October 2009 at 4:43 am

Sorry, I have been away from the page in quite a while.

In pathfinder, you get 1 each level you can put in sny skill (trained or untrained). The difference is, if it is a trained skill, you get another +3 the first time you spend 1 rank in that skill. It is much simpler to look at because if you are level 3, you cannot have more than 3 ranks in anything.

I have to apologize because I do not currently have a Mac that can run it at home (been noodling with the software at work). I noticed that when I edited all the skills to be the Pathfinder version, when I opened the file that I created, it put the 3.5 ones back in. For example, Pathfinder has “Stealth” and that combines “Hide” and “Move Silently”). So when I reopened the file, it had all 3 of the skills instead of just Stealth.

Comment from Alex GM
Time Tuesday, 27th October 2009 at 4:07 am

Hi. Great App, looks like it has a ton of use, just one question, will there be support for Pathfinder RPG anytime? Also, is there any way to create Gestalt characters (2 classes per level http://www.d20srd.org/srd/variant/classes/gestaltCharacters.htm)? Those would be awesome features and I would be able to use D&D Manager in my upcoming PFRPG Campaign! Thanks

Comment from Eraserhead
Time Tuesday, 27th October 2009 at 7:29 am

I’ll see if I can look at adding Pathfinder, it doesn’t look to be too much work.

Comment from BrashFink
Time Tuesday, 27th October 2009 at 10:06 pm

I did a bit of playing with the software at work on lunch today. I have solved the thing with the Skills… and it seems to just stem from my lack of familiarity with Mac. If I double click the file I saved (instead of trying to open the file from the program), it remembers everything I changed.

If you want any help with info on Pathfinder, let me know. The email I have listed here is not one I usually check (for spam reasons I use it) [email address info removed] I would be happy to assist.

I should have a working Mac at home soon. I came into a free older one recently. The only issue is now I need to get it updated to 10.4 (it only has 10.3 and cannot run 10.5).

Comment from Eraserhead
Time Tuesday, 27th October 2009 at 10:09 pm

Thanks :) I may well drop you an email.

It does sound like theres a bug here though. If you could email me your data file I’ll take a look.

Comment from Alex GM
Time Thursday, 29th October 2009 at 10:54 pm

Cool… Pathfinder support would be awesome! How about Gestalting… Probably more complicated to add but is it possible?

Comment from Eraserhead
Time Monday, 2nd November 2009 at 8:26 pm

I don’t know what rule changes are required.

On translation I have now added the back end code changes that will generate the second list of strings to translate to all but one source code file – and I should finish that off this week.

Comment from elric
Time Monday, 23rd November 2009 at 11:40 am

Is anyone interested in pathfinder data files? I have started work on the skills and feats portion. Is there a quicker way than going through the software interface? Also when I finish how would I make these available for others? BTW thanks for the program.

Comment from Eraserhead
Time Monday, 23rd November 2009 at 2:08 pm

Email them to me, I’ll add an option to disable the generation of skills automatically – I’ll try and get it in before the localisation (which will need a bunch of testing).

Comment from Mats Hellman
Time Tuesday, 1st December 2009 at 11:21 am

Have you found anything similar to iPhone? This is a great app but keeping my MacBook pro vs keeping my iPhone with me the iPhone would be easier to transport :)

Comment from Eraserhead
Time Saturday, 16th January 2010 at 3:42 pm

Unfortunately not.

Comment from Zatnosk
Time Wednesday, 20th January 2010 at 5:39 pm

Hey. I’ve found a bug with offhand weapons. Whenever i add a weapon to offhand it adds +2 to the attack bonus, and removes them from the main hand. The problem is that when i remove the offhand weapon and add it again, the old +2 is still there, and a new +2 is put on top of it. Thus my 1st lvl ranger have an attack bonus of +33 with a common shortsword in offhand. I hope you can fix this in an update?

Comment from Msra
Time Sunday, 7th February 2010 at 11:11 pm

I found this application after I rolled a character and wondered if there was a way to add an existing (on paper) character into the manager (I can only roll stats for a new character instead of adding existing stats)

Comment from Eraserhead
Time Sunday, 7th February 2010 at 11:19 pm

You should just be able to enter the numbers into the text boxes ;) .

Comment from Kenku Bard
Time Wednesday, 24th February 2010 at 6:47 pm

I would be *extremely* interested in a Pathfinder data set. PF is the future of 3.5 and needs to be addressed. Right now, there just aren’t enough programs (especially for the Mac) that work with PF. This program looks very nice (and much cleaner than the only other Mac alternative, PCGen), but I won’t be able to use it until it’s updated to support PFRPG. Just for the record, I would *pay* for a good Mac-based program to organize my PFRPG game!

Comment from Eraserhead
Time Wednesday, 24th February 2010 at 6:51 pm

Tell me what changes are needed and I’ll try and make them.

Comment from Kenku Bard
Time Wednesday, 24th February 2010 at 7:50 pm

PFRPG is a substantial overhaul of the 3.5 rules. From a game perspective, I’d say most everything (skills, feats, racial and class abilities, combat maneuvers, spell advancement, some spell descriptions, etc.) would need to be tweaked at some level or another. From a programming perspective, I wouldn’t have the first idea how to go about implementing the changes, but it appears there are some people in the comments section (above) that might provide some help. Without any real knowledge of programming, I would say that it would be a pretty major undertaking. That being said, there is little to no competition in the Mac market and that could make this undertaking commercially viable.

Comment from bo
Time Thursday, 25th February 2010 at 1:36 am

Pathfinder support would be awesome. I still play 3.5 a bit with friends, but I’ve moved on to Pathfinder for my main local game and all of my online games. Here’s the PF SRD:
http://www.d20pfsrd.com/

Comment from Eraserhead
Time Friday, 26th February 2010 at 5:00 pm

I’ll take a look

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