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Subpages for About D&D Manager:

Features

Here’s a fairly full feature list of D&D Manager so you can see exactly what it does.

For Characters

  • NEW Any class, other than Cleric and Paladin can turn undead if you want it to.
  • NEW Characters can now have 3 spell domains.
  • NEW Natural Armour Support Added
  • Basic Stat support (including Attributes (Strength, Dexterity…), Saving Throws, Hit Points, Armour Class)
  • Ability to store temporary changes to Attributes
  • Resistance’s/Immunity and and Regeneration.
  • Multiple Attack Support
  • Characters can use Weapons or Attacks which allows monsters to use all their different attacks.
  • Weapons can have multiple attacks at the same time.
  • Melee and Ranged Attack Bonus
  • Initiative Bonus
  • Up to three Character Classes
  • Ability to turn/rebuke undead.
  • Skills
  • Feats and Special Abilities
  • Inventory and amount of gold
  • Notes, speed, known languages
  • Character portrait
  • Resting to allow spell, special ability and hit point recovery (either 1hp or to full health)

For Spells

  • NEW Base and Total Known spells can be calculated automatically from the character class.
  • Level dependent damage, range, duration and number of attacks
  • Saving throws, with customisable modifier.
  • Different Spell Levels for each class.
  • Variable Spell Casting Times
  • Information on Range, Damage, Duration, Casting Time, Area, Spell Components and a general description on casting and Range, Damage, Duration and Area when choosing targets.
  • Casting of spells in and out of battle.
  • Healing, Damage, Paralysis, Ability Changing and Summoning Spells are supported.
  • Custom character classes and domains can be used with spells.
  • Spells can last instantaneously, or for a longer period, and they can also be discharged in battle.
  • For Special Abilities and Feats
  • Uses per day
  • Ability to affect the character or targets.
  • Ability to affect targets based on alignment or type.
  • Casts a Spell, runs when an enemy dies or changes abilities for Characters, Spells and Weapons.

In Battle

  • Cast Spells.
  • Attack Enemies.
  • Change Feats and Weapons.
  • Activate Special Abilities.
  • Use Feats, with specific targets or groups of enemies.
  • Use Turn/Rebuke undead.
  • Wait for other characters.
  • Suffer Attacks of Opportunity.
  • View character information screen from feat and spell targets sheets.
  • Return to the Character Screen at any time for more advanced actions.
  • Edit the results rolled by the program for attacks and spells.
  • There is a surprise round at the beginning of combat.

Other

  • NEW Printing Support Added.
  • NEW Can double-click items between tables
  • NEW Weapons have now been globalised and are no longer character dependant.
  • NEW Ammunition Support for ranged weapons has been added.
  • NEW Ammunition and Thrown Weapons are no longer infinite to make them follow the rules better, though all existing weapons keep unlimited uses.
  • NEW Weapons can now have a custom description option.
  • Designed for D&D 3.5 edition.
  • Spread XP among all characters in a party.
  • Roll Dice, with presets for d20 and d100.
  • Lists of character’s attributes.
  • Keeps Dungeon Master’s Notes.
  • Roll checks for attributes, saving throws and some skills.
  • Multiple Saved parties available for storing characters.
  • Sparkle Support for automatic updates.

Comments

Comment from ale
Time Monday, 15th June 2009 at 12:19 pm

please add a support for change language of your program!! PLEEEASE!!

Comment from Eraserhead
Time Monday, 15th June 2009 at 6:01 pm

I only speak English well enough to translate so I can only do the preliminary (introductory) work so that D&D Manager is easy to translate into different languages – but so far noone has wanted to help me translate the program into any other languages so I haven’t bothered :( .

Comment from Esolitos
Time Wednesday, 7th October 2009 at 1:21 pm

I’m going to translate it in italian! Give me a few days.. :D

Comment from Eraserhead
Time Wednesday, 7th October 2009 at 8:15 pm

See http://matthewhutton.com/software/2009/09/looking-at-localisation/

If your still happy to do it let me know.

Comment from Esolitos
Time Thursday, 8th October 2009 at 10:08 am

Yes, ‘ive altrdy seen the page.. ;-)
I’m translating!
But i discovered a bad thing… I can’t do “Find and Replace All” because it’ll replace also the Word inside the “comments” -> /* title=”word”*/
:D
Iz going to be a looong work.. :D
But i’m happy to help you in this project… I’m also watching the sources.. But i’ve no experience in

Comment from Eraserhead
Time Thursday, 8th October 2009 at 5:59 pm

If you search for .title” = “” it should skip the words in the comments ;) .

Comment from Esolitos
Time Tuesday, 13th October 2009 at 9:56 am

Yep.. I’ve think that way only after i wrote the comment.. :D
40% Translated.. :D

Comment from Eraserhead
Time Sunday, 18th October 2009 at 6:11 pm

Good to hear. I’ve been doing some work to add support for localisation in the code side of things. I’ll have a few more strings to post shortly. Any you don’t understand in the next block drop me an email, some of them will probably be difficult to understand :o .

Comment from Joe Carson
Time Tuesday, 9th February 2010 at 2:26 am

I see one deficiency:
Where is a tutorial or manual? I am new to D&D Manager, and I am struggling to determine just how to use it… such as how do I create and add a character?

HELP!

Comment from Eraserhead
Time Tuesday, 9th February 2010 at 6:13 pm

Good point. Though for your issue it is said in grey when the program loads up (though there is some other confusing information too – I’ll remove it). You can add new character’s by pressing the plus box in the bottom right.

Comment from Daniele
Time Thursday, 4th March 2010 at 3:07 pm

Waht about italian translation?

Comment from Eraserhead
Time Thursday, 4th March 2010 at 3:35 pm

I haven’t heard any more progress on it at my end :( . It is a big job.

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