Features
Here’s a fairly full feature list of D&D Manager so you can see exactly what it does.
For Characters
- NEW Any class, other than Cleric and Paladin can turn undead if you want it to.
- NEW Characters can now have 3 spell domains.
- NEW Natural Armour Support Added
- Basic Stat support (including Attributes (Strength, Dexterity…), Saving Throws, Hit Points, Armour Class)
- Ability to store temporary changes to Attributes
- Resistance’s/Immunity and and Regeneration.
- Multiple Attack Support
- Characters can use Weapons or Attacks which allows monsters to use all their different attacks.
- Weapons can have multiple attacks at the same time.
- Melee and Ranged Attack Bonus
- Initiative Bonus
- Up to three Character Classes
- Ability to turn/rebuke undead.
- Skills
- Feats and Special Abilities
- Inventory and amount of gold
- Notes, speed, known languages
- Character portrait
- Resting to allow spell, special ability and hit point recovery (either 1hp or to full health)
For Spells
- NEW Base and Total Known spells can be calculated automatically from the character class.
- Level dependent damage, range, duration and number of attacks
- Saving throws, with customisable modifier.
- Different Spell Levels for each class.
- Variable Spell Casting Times
- Information on Range, Damage, Duration, Casting Time, Area, Spell Components and a general description on casting and Range, Damage, Duration and Area when choosing targets.
- Casting of spells in and out of battle.
- Healing, Damage, Paralysis, Ability Changing and Summoning Spells are supported.
- Custom character classes and domains can be used with spells.
- Spells can last instantaneously, or for a longer period, and they can also be discharged in battle.
- For Special Abilities and Feats
- Uses per day
- Ability to affect the character or targets.
- Ability to affect targets based on alignment or type.
- Casts a Spell, runs when an enemy dies or changes abilities for Characters, Spells and Weapons.
In Battle
- Cast Spells.
- Attack Enemies.
- Change Feats and Weapons.
- Activate Special Abilities.
- Use Feats, with specific targets or groups of enemies.
- Use Turn/Rebuke undead.
- Wait for other characters.
- Suffer Attacks of Opportunity.
- View character information screen from feat and spell targets sheets.
- Return to the Character Screen at any time for more advanced actions.
- Edit the results rolled by the program for attacks and spells.
- There is a surprise round at the beginning of combat.
Other
- NEW Printing Support Added.
- NEW Can double-click items between tables
- NEW Weapons have now been globalised and are no longer character dependant.
- NEW Ammunition Support for ranged weapons has been added.
- NEW Ammunition and Thrown Weapons are no longer infinite to make them follow the rules better, though all existing weapons keep unlimited uses.
- NEW Weapons can now have a custom description option.
- Designed for D&D 3.5 edition.
- Spread XP among all characters in a party.
- Roll Dice, with presets for d20 and d100.
- Lists of character’s attributes.
- Keeps Dungeon Master’s Notes.
- Roll checks for attributes, saving throws and some skills.
- Multiple Saved parties available for storing characters.
- Sparkle Support for automatic updates.
Comments
Comment from Eraserhead
Time Monday, 15th June 2009 at 6:01 pm
I only speak English well enough to translate so I can only do the preliminary (introductory) work so that D&D Manager is easy to translate into different languages – but so far noone has wanted to help me translate the program into any other languages so I haven’t bothered
.
Comment from Esolitos
Time Wednesday, 7th October 2009 at 1:21 pm
I’m going to translate it in italian! Give me a few days..
Comment from Eraserhead
Time Wednesday, 7th October 2009 at 8:15 pm
See http://matthewhutton.com/software/2009/09/looking-at-localisation/
If your still happy to do it let me know.
Comment from Esolitos
Time Thursday, 8th October 2009 at 10:08 am
Yes, ‘ive altrdy seen the page.. ![]()
I’m translating!
But i discovered a bad thing… I can’t do “Find and Replace All” because it’ll replace also the Word inside the “comments” -> /* title=”word”*/
![]()
Iz going to be a looong work.. ![]()
But i’m happy to help you in this project… I’m also watching the sources.. But i’ve no experience in
Comment from Eraserhead
Time Thursday, 8th October 2009 at 5:59 pm
If you search for .title” = “” it should skip the words in the comments
.
Comment from Esolitos
Time Tuesday, 13th October 2009 at 9:56 am
Yep.. I’ve think that way only after i wrote the comment.. ![]()
40% Translated..
Comment from Eraserhead
Time Sunday, 18th October 2009 at 6:11 pm
Good to hear. I’ve been doing some work to add support for localisation in the code side of things. I’ll have a few more strings to post shortly. Any you don’t understand in the next block drop me an email, some of them will probably be difficult to understand
.
Comment from Joe Carson
Time Tuesday, 9th February 2010 at 2:26 am
I see one deficiency:
Where is a tutorial or manual? I am new to D&D Manager, and I am struggling to determine just how to use it… such as how do I create and add a character?
HELP!
Comment from Eraserhead
Time Tuesday, 9th February 2010 at 6:13 pm
Good point. Though for your issue it is said in grey when the program loads up (though there is some other confusing information too – I’ll remove it). You can add new character’s by pressing the plus box in the bottom right.
Comment from Daniele
Time Thursday, 4th March 2010 at 3:07 pm
Waht about italian translation?
Comment from Eraserhead
Time Thursday, 4th March 2010 at 3:35 pm
I haven’t heard any more progress on it at my end
. It is a big job.
Comment from ale
Time Monday, 15th June 2009 at 12:19 pm
please add a support for change language of your program!! PLEEEASE!!