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	<title>Comments on: About D&amp;D Manager</title>
	<atom:link href="http://matthewhutton.com/software/dd-manager/feed/" rel="self" type="application/rss+xml" />
	<link>http://matthewhutton.com/software</link>
	<description>The website for the software made by me including D&#38;D Manager</description>
	<lastBuildDate>Mon, 29 Aug 2011 22:53:32 +0000</lastBuildDate>
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		<title>By: David</title>
		<link>http://matthewhutton.com/software/dd-manager/comment-page-1/#comment-1940</link>
		<dc:creator>David</dc:creator>
		<pubDate>Fri, 01 Apr 2011 06:10:12 +0000</pubDate>
		<guid isPermaLink="false">http://matthewhutton.com/software/?page_id=41#comment-1940</guid>
		<description>Hi Matt,

Awesome program.  Very handy.  The only snag I&#039;m running into is I can&#039;t find a way to just gets the results of a full attack.  I like to have my players keep track of their own sheets for the most part, and it would be really handy to have a quick way to get the attack roll and potential damage for each attack all at once.  Is there a way to do that, or would it be a possible addition?  That way I don&#039;t have to add and maintain every character who may possibly get smacked around at some point.  Let me know if I&#039;m missing something obvious.

All in all though, this is a impressive program.  Kudos!
-David</description>
		<content:encoded><![CDATA[<p>Hi Matt,</p>
<p>Awesome program.  Very handy.  The only snag I&#8217;m running into is I can&#8217;t find a way to just gets the results of a full attack.  I like to have my players keep track of their own sheets for the most part, and it would be really handy to have a quick way to get the attack roll and potential damage for each attack all at once.  Is there a way to do that, or would it be a possible addition?  That way I don&#8217;t have to add and maintain every character who may possibly get smacked around at some point.  Let me know if I&#8217;m missing something obvious.</p>
<p>All in all though, this is a impressive program.  Kudos!<br />
-David</p>
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		<title>By: Simon Halliday</title>
		<link>http://matthewhutton.com/software/dd-manager/comment-page-1/#comment-1102</link>
		<dc:creator>Simon Halliday</dc:creator>
		<pubDate>Mon, 10 Jan 2011 05:44:05 +0000</pubDate>
		<guid isPermaLink="false">http://matthewhutton.com/software/?page_id=41#comment-1102</guid>
		<description>Hey, thanks for the great program.  I&#039;ve been playing around and trying to work out how, with a spellcasting prestige class, to say &#039;add +1 spellcaster level&#039;. For example, I was generating the class, but in spell progression I would basically have to add a new version of the class and a new spell progression for a character who chose to go into it from, say, character level 8 and then a different spell progression for a character who adopted the same class at CL 10.  Is there a short-cut for this &#039;+1 spellcasting level&#039; that I&#039;m not getting? Thanks again.</description>
		<content:encoded><![CDATA[<p>Hey, thanks for the great program.  I&#8217;ve been playing around and trying to work out how, with a spellcasting prestige class, to say &#8216;add +1 spellcaster level&#8217;. For example, I was generating the class, but in spell progression I would basically have to add a new version of the class and a new spell progression for a character who chose to go into it from, say, character level 8 and then a different spell progression for a character who adopted the same class at CL 10.  Is there a short-cut for this &#8216;+1 spellcasting level&#8217; that I&#8217;m not getting? Thanks again.</p>
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	<item>
		<title>By: Matthew</title>
		<link>http://matthewhutton.com/software/dd-manager/comment-page-1/#comment-920</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Sun, 28 Nov 2010 09:41:08 +0000</pubDate>
		<guid isPermaLink="false">http://matthewhutton.com/software/?page_id=41#comment-920</guid>
		<description>Sounds cool. I don&#039;t think a 4th edition version will happen :(</description>
		<content:encoded><![CDATA[<p>Sounds cool. I don&#8217;t think a 4th edition version will happen <img src='http://matthewhutton.com/software/wordpress/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
]]></content:encoded>
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	<item>
		<title>By: John Wiggins</title>
		<link>http://matthewhutton.com/software/dd-manager/comment-page-1/#comment-882</link>
		<dc:creator>John Wiggins</dc:creator>
		<pubDate>Tue, 02 Nov 2010 21:09:23 +0000</pubDate>
		<guid isPermaLink="false">http://matthewhutton.com/software/?page_id=41#comment-882</guid>
		<description>also, any plans on a 4th ed. version?</description>
		<content:encoded><![CDATA[<p>also, any plans on a 4th ed. version?</p>
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		<title>By: John Wiggins</title>
		<link>http://matthewhutton.com/software/dd-manager/comment-page-1/#comment-881</link>
		<dc:creator>John Wiggins</dc:creator>
		<pubDate>Tue, 02 Nov 2010 21:07:40 +0000</pubDate>
		<guid isPermaLink="false">http://matthewhutton.com/software/?page_id=41#comment-881</guid>
		<description>I&#039;ve &quot;dabbled&quot; with the iPhone SDK/xcode... I&#039;d be happy to attempt to port your program over (although apple has yet to allow me to send them any apps just yet)</description>
		<content:encoded><![CDATA[<p>I&#8217;ve &#8220;dabbled&#8221; with the iPhone SDK/xcode&#8230; I&#8217;d be happy to attempt to port your program over (although apple has yet to allow me to send them any apps just yet)</p>
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		<title>By: Jay</title>
		<link>http://matthewhutton.com/software/dd-manager/comment-page-1/#comment-852</link>
		<dc:creator>Jay</dc:creator>
		<pubDate>Sun, 03 Oct 2010 16:09:41 +0000</pubDate>
		<guid isPermaLink="false">http://matthewhutton.com/software/?page_id=41#comment-852</guid>
		<description>First of all, you&#039;ve done an excellent job with this program. Often when I try using software to replace spreadsheet tracking of my character, it turns out to be inadequate, but your program pretty much does the job! I continue to notice neat touches that are so well thought out.

I have some requests for you to consider incorporating to make it even better:

* When &#039;Cast Spell&#039; is clicked, the &#039;Properties for the selected spell&#039; doesn&#039;t update to match the spell selected. The &#039;Metamagic Feats Used&#039; does but not the properties. This will be handy when fixed.
* Is there a way to tweak the weapon system to accommodate dual-damage type weapons. I&#039;m thinking of the gnomish hooked hammer in particular. I know it may be a lot of work for a gnomish hammer which many people would never use but right now I have to enter the hammer as twice in the global weapons screen, once as a piercing weapon, again as bludgeoning.
* It would be nice to be able to enter an item such as a bag of holding in one&#039;s inventory, assign items to it, and have the encumbrance system keep track of the bag&#039;s capacity capacity and account for the weight reduction Right now I add a second bag and enter a negative value for the weight of the items in it.
* Could you rework the value column for items to allow alternative standard currencies (or even custom ones) to be used: silver and copper pieces.
* It would be useful if in addition to and right below the wealth box, a net worth box were placed that automatically summed a character&#039;s wealth and the total value of all inventory items.
* Could the weight of coins placed in the wealth box be automatically be factored into the encumbrance system.
* Could you increase the precision of the weight column to handle items less than .1 lb.

I&#039;ve studied Qbjective-C and have downloaded the source code; however I&#039;m not a programmer by trade nor am I proficient enough yet to make the changes myself.

thanks,</description>
		<content:encoded><![CDATA[<p>First of all, you&#8217;ve done an excellent job with this program. Often when I try using software to replace spreadsheet tracking of my character, it turns out to be inadequate, but your program pretty much does the job! I continue to notice neat touches that are so well thought out.</p>
<p>I have some requests for you to consider incorporating to make it even better:</p>
<p>* When &#8216;Cast Spell&#8217; is clicked, the &#8216;Properties for the selected spell&#8217; doesn&#8217;t update to match the spell selected. The &#8216;Metamagic Feats Used&#8217; does but not the properties. This will be handy when fixed.<br />
* Is there a way to tweak the weapon system to accommodate dual-damage type weapons. I&#8217;m thinking of the gnomish hooked hammer in particular. I know it may be a lot of work for a gnomish hammer which many people would never use but right now I have to enter the hammer as twice in the global weapons screen, once as a piercing weapon, again as bludgeoning.<br />
* It would be nice to be able to enter an item such as a bag of holding in one&#8217;s inventory, assign items to it, and have the encumbrance system keep track of the bag&#8217;s capacity capacity and account for the weight reduction Right now I add a second bag and enter a negative value for the weight of the items in it.<br />
* Could you rework the value column for items to allow alternative standard currencies (or even custom ones) to be used: silver and copper pieces.<br />
* It would be useful if in addition to and right below the wealth box, a net worth box were placed that automatically summed a character&#8217;s wealth and the total value of all inventory items.<br />
* Could the weight of coins placed in the wealth box be automatically be factored into the encumbrance system.<br />
* Could you increase the precision of the weight column to handle items less than .1 lb.</p>
<p>I&#8217;ve studied Qbjective-C and have downloaded the source code; however I&#8217;m not a programmer by trade nor am I proficient enough yet to make the changes myself.</p>
<p>thanks,</p>
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	</item>
	<item>
		<title>By: Lee</title>
		<link>http://matthewhutton.com/software/dd-manager/comment-page-1/#comment-841</link>
		<dc:creator>Lee</dc:creator>
		<pubDate>Tue, 14 Sep 2010 05:40:36 +0000</pubDate>
		<guid isPermaLink="false">http://matthewhutton.com/software/?page_id=41#comment-841</guid>
		<description>Hey, one thing i noticed right off the bat that really bugged me was i couldn&#039;t find any way to alter attributes. The games that i usually play, the GM (whether or not it is me) will give out an attribute array, 18,16,14,14,12,12. so everyone has a fair character (had whiney players in the past, and i just noticed this works for speeds sake when creating characters.
if there is a way to alter the attributes, where is it? if not, would adding the ability to do so in a future patch be a possibility, i&#039;d love to use this app for managing games as it seems to work really well, but if i cant change the attributes, im afraid i might nerd rage (kidding, obviously, but it would be quite awesome if you could do that)</description>
		<content:encoded><![CDATA[<p>Hey, one thing i noticed right off the bat that really bugged me was i couldn&#8217;t find any way to alter attributes. The games that i usually play, the GM (whether or not it is me) will give out an attribute array, 18,16,14,14,12,12. so everyone has a fair character (had whiney players in the past, and i just noticed this works for speeds sake when creating characters.<br />
if there is a way to alter the attributes, where is it? if not, would adding the ability to do so in a future patch be a possibility, i&#8217;d love to use this app for managing games as it seems to work really well, but if i cant change the attributes, im afraid i might nerd rage (kidding, obviously, but it would be quite awesome if you could do that)</p>
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		<title>By: Matthew</title>
		<link>http://matthewhutton.com/software/dd-manager/comment-page-1/#comment-821</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Sun, 08 Aug 2010 08:30:57 +0000</pubDate>
		<guid isPermaLink="false">http://matthewhutton.com/software/?page_id=41#comment-821</guid>
		<description>I don&#039;t think I&#039;m doing enough work on it to do this I&#039;m afraid.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think I&#8217;m doing enough work on it to do this I&#8217;m afraid.</p>
]]></content:encoded>
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	<item>
		<title>By: Matthew</title>
		<link>http://matthewhutton.com/software/dd-manager/comment-page-1/#comment-820</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Sun, 08 Aug 2010 08:29:29 +0000</pubDate>
		<guid isPermaLink="false">http://matthewhutton.com/software/?page_id=41#comment-820</guid>
		<description>You just change the number of ranks.</description>
		<content:encoded><![CDATA[<p>You just change the number of ranks.</p>
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	<item>
		<title>By: Stefan</title>
		<link>http://matthewhutton.com/software/dd-manager/comment-page-1/#comment-819</link>
		<dc:creator>Stefan</dc:creator>
		<pubDate>Sun, 08 Aug 2010 05:24:48 +0000</pubDate>
		<guid isPermaLink="false">http://matthewhutton.com/software/?page_id=41#comment-819</guid>
		<description>Hey, another thing. If I sent you a HUMONGOUS data file based off a video game (The Elder Scrolls IV: Oblivion), would you post it here? I won&#039;t have it for a long time, Oblivion is HUGE, and since the Manager won&#039;t allow random weapons and armour added to people, it takes forever.

IDEAS: Add an armour tab. Will work much like weapons.
            Allow randomized characters. For example: I want to fight 4 bandits with my guy, but I don&#039;t want to make all them. I can just give a list of things that will be equipped  on them, and voila, it has a couple randomized bandits for my murdering pleasure.

You likey?</description>
		<content:encoded><![CDATA[<p>Hey, another thing. If I sent you a HUMONGOUS data file based off a video game (The Elder Scrolls IV: Oblivion), would you post it here? I won&#8217;t have it for a long time, Oblivion is HUGE, and since the Manager won&#8217;t allow random weapons and armour added to people, it takes forever.</p>
<p>IDEAS: Add an armour tab. Will work much like weapons.<br />
            Allow randomized characters. For example: I want to fight 4 bandits with my guy, but I don&#8217;t want to make all them. I can just give a list of things that will be equipped  on them, and voila, it has a couple randomized bandits for my murdering pleasure.</p>
<p>You likey?</p>
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